We design VR experiences for schools, museums, festivals and brands. Three territories, one method: content built to measure, where neuroscience, art and storytelling meet.
01EDUCATION & SCHOOLS2 progetti
02MUSEUMS, ART & CULTURE2 progetti
03EVENTS & MARKETING1 progetto
§ 01
EDUCATION & SCHOOLS
For the classroom
/videos/5Sensi_Emozioni.mp4
5 Senses & Emotions
Understanding senses and emotions by living them from within.
A VR experience designed for schools that tells the story of the five senses and emotions from a neuroscience standpoint. Students explore first-hand how the brain perceives and feels, turning an abstract topic into something concrete.
/videos/LeDroghe.mp4
Drugs
Prevention you experience firsthand.
An immersive prevention and education experience on the effects of substances. VR makes tangible the consequences that are hard to convey in words, in a safe environment guided by the educator.
§ 02
MUSEUMS, ART & CULTURE
For the museum
/videos/MuseoAI.mp4preview video: shows only the generative AI — the concept is in the text
Museo AI
Generative art painted by your brain.
An installation where generative art is driven by the mind. Starting from a generative-AI prompt, the images transform according to the stress and cognitive load detected in real time by a portable EEG. Each visitor "paints" with their own mental state: the more their brain changes, the more the artwork changes.
Portable EEG
real-time generation from cognitive state
/videos/MyndekDW_MilanoDesignWeek.mp4
Myndek Design Week
One room, two hundred years, one concept: care.
An installation for Milan Design Week on the concept of care. In a museum-like room a vase shatters, time rewinds and the vase reassembles; a portal opens and, stepping through it, you find yourself in the same room two hundred years later, overrun by plants. A narrative suspended between architecture and storytelling.
§ 03
EVENTS & MARKETING
For the event
/videos/accra_2021.mp4
Accra 2021
VR as the stage for an international event.
An immersive activation built for a live event: branded VR content, on-site setup and visitor-flow management, scalable from a single station to an entire stand.
Got a class, an exhibition or an event in the pipeline?