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SERVICIOSMYNDEK · ESPERIENZE · 03
EX
MYNDEK · SERVIZI · 03
3 VERTICALI

Immersive
experiences.

We design VR experiences for schools, museums, festivals and brands. Three territories, one method: content built to measure, where neuroscience, art and storytelling meet.

  • 01EDUCATION & SCHOOLS2 progetti
  • 02MUSEUMS, ART & CULTURE2 progetti
  • 03EVENTS & MARKETING1 progetto
§ 01
EDUCATION & SCHOOLS

For the classroom

immersive-education-0
/videos/5Sensi_Emozioni.mp4

5 Senses & Emotions

Understanding senses and emotions by living them from within.

A VR experience designed for schools that tells the story of the five senses and emotions from a neuroscience standpoint. Students explore first-hand how the brain perceives and feels, turning an abstract topic into something concrete.

immersive-education-1
/videos/LeDroghe.mp4

Drugs

Prevention you experience firsthand.

An immersive prevention and education experience on the effects of substances. VR makes tangible the consequences that are hard to convey in words, in a safe environment guided by the educator.

§ 02
MUSEUMS, ART & CULTURE

For the museum

immersive-culture-0
/videos/MuseoAI.mp4preview video: shows only the generative AI — the concept is in the text

Museo AI

Generative art painted by your brain.

An installation where generative art is driven by the mind. Starting from a generative-AI prompt, the images transform according to the stress and cognitive load detected in real time by a portable EEG. Each visitor "paints" with their own mental state: the more their brain changes, the more the artwork changes.

Portable EEG
real-time generation from cognitive state
immersive-culture-1
/videos/MyndekDW_MilanoDesignWeek.mp4

Myndek Design Week

One room, two hundred years, one concept: care.

An installation for Milan Design Week on the concept of care. In a museum-like room a vase shatters, time rewinds and the vase reassembles; a portal opens and, stepping through it, you find yourself in the same room two hundred years later, overrun by plants. A narrative suspended between architecture and storytelling.

§ 03
EVENTS & MARKETING

For the event

immersive-events-0
/videos/accra_2021.mp4

Accra 2021

VR as the stage for an international event.

An immersive activation built for a live event: branded VR content, on-site setup and visitor-flow management, scalable from a single station to an entire stand.

Got a class, an exhibition or an event in the pipeline?